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SimpleMiner

Introduction

SimpleMiner is a minefraft-style voxel-based 3D world generator that can generate procedural content for an infinite world. Generation is deterministic using raw and Perlin noise and the world contains biome factors such as rivers, oceans, hills, flatlands, deserts, icebergs and glaciers. The game also contains shader effects to support indoor and outdoor lighting, a fog effect, lightning strikes, glowstone blocks and animated water blocks.

Key Features

  • Chunk-based infinite deterministic world generation with biome factors and three tree types.
  • Chunk activation schemes to activate chunks near the player and deactivate far away chunks.
  • Multi-threading to support chunk generation in worker threads.
  • Light influence maps to support indoor lighting using glowstone and outdoor lighting.
  • Day and night cycles, fog effect, lightning strikes and glowstone flickering.
  • Ability for players to place and dig blocks, affecting lighting when doing so.
  • Animated water blocks to create moving water and wave effects.